Tic-tac-toe is played by two players A
and B
on a 3 x 3
grid. The rules of Tic-Tac-Toe are:
- Players take turns placing characters into empty squares
' '
. - The first player
A
always places'X'
characters, while the second playerB
always places'O'
characters. 'X'
and'O'
characters are always placed into empty squares, never on filled ones.- The game ends when there are three of the same (non-empty) character filling any row, column, or diagonal.
- The game also ends if all squares are non-empty.
- No more moves can be played if the game is over.
Given a 2D integer array moves
where moves[i] = [rowi, coli]
indicates that the ith
move will be played on grid[rowi][coli]
. return the winner of the game if it exists (A
or B
). In case the game ends in a draw return "Draw"
. If there are still movements to play return "Pending"
.
You can assume that moves
is valid (i.e., it follows the rules of Tic-Tac-Toe), the grid is initially empty, and A
will play first.
Example 1:
Input: moves = [[0,0],[2,0],[1,1],[2,1],[2,2]]
Output: "A"
Explanation: A wins, they always play first.
Example 2:
Input: moves = [[0,0],[1,1],[0,1],[0,2],[1,0],[2,0]]
Output: "B"
Explanation: B wins.
Example 3:
Input: moves = [[0,0],[1,1],[2,0],[1,0],[1,2],[2,1],[0,1],[0,2],[2,2]]
Output: "Draw"
Explanation: The game ends in a draw since there are no moves to make.
Example 4:
Input: moves = [[0,0],[1,1]]
Output: "Pending"
Explanation: The game has not finished yet.
Constraints:
1 <= moves.length <= 9
moves[i].length == 2
0 <= rowi, coli <= 2
- There are no repeated elements on
moves
. moves
follow the rules of tic tac toe.
这道题是关于井字棋游戏的,这个游戏简单容易上手,是课间十五分钟必备游戏之一,游戏规则很简单,一个人画叉,一个人画圆圈,只要有三个相连的位置,包括对角线就算赢。而这道题给了两个玩家的若干操作,让判断当前的棋盘状态,是哪一方赢了,还是没下完,或者是平局。判赢的条件就是找到任意行或列,或者对角线有三个相同的符号,若找不到有可能是平局或者没下完,只要判断总步数是否为9,就知道有没有下完了。由于给定的是两个玩家按顺序落子的位置,一个比较直接的方法就是分别还原出两个玩家在棋盘上的落子,分别还原出两个 3 by 3 的棋盘的好处是可以不用区分到底是叉还是圆圈,只要找三个连续的落子位置就行了,而且可以把查找逻辑放到一个子函数中进行复用。在子函数中,判断各行各列是否有连续三个落子,以及两条对角线,若有的话返回 true,否则 false。然后分别对还原出来的数组A和B调用子函数,若有返回的 true,则返回对应的A或B。否则就判断 moves 数组的长度,若等于9,返回平局 Draw,反之为 Pending,参见代码如下:
解法一:
class Solution {
public:
string tictactoe(vector<vector<int>>& moves) {
vector<vector<int>> A(3, vector<int>(3)), B = A;
for (int i = 0; i < moves.size(); ++i) {
if (i % 2 == 0) A[moves[i][0]][moves[i][1]] = 1;
else B[moves[i][0]][moves[i][1]] = 1;
}
if (helper(A)) return "A";
if (helper(B)) return "B";
return (moves.size() == 9) ? "Draw" : "Pending";
}
bool helper(vector<vector<int>>& v) {
for (int i = 0; i < 3; ++i) {
if (v[i][0] == 1 && v[i][1] == 1 && v[i][2] == 1) return true;
if (v[0][i] == 1 && v[1][i] == 1 && v[2][i] == 1) return true;
}
if (v[0][0] == 1 && v[1][1] == 1 && v[2][2] == 1) return true;
if (v[2][0] == 1 && v[1][1] == 1 && v[0][2] == 1) return true;
return false;
}
};
再来看一种更简洁的写法,为了更好的区分玩家A和B落子,这里可以用1和 -1 来表示,这样若玩家A有三个相连的落子,则和为3,而玩家B的相连3个落子之和为 -3,只要判断各行各列以及对角线的和的绝对值,若为3,则肯定有玩家获胜,具体区分是哪个玩家,可以根据当前操作数的位置来判断,遍历 moves 数组时,若下标为偶数,则表示是玩家A,奇数则为玩家B,根据i的奇偶行来赋值 val 为1或 -1。取出落子位置的横纵坐标r和c,若二者相等,则是主对角线,diag 加上 val,若二者和为2,则是逆对角线,rev_diag 加上 val。然后 row 和 col 数组对应的位置加上 val,接下来判断行列对角线的和的绝对值是否有等于3的,有的话就根据 val 的正负来返回玩家A或B。否则就判断 moves 数组的长度,若等于9,返回平局 Draw,反之为 Pending,参见代码如下:
解法二:
class Solution {
public:
string tictactoe(vector<vector<int>>& moves) {
int diag = 0, rev_diag = 0;
vector<int> row(3), col(3);
for (int i = 0; i < moves.size(); ++i) {
int r = moves[i][0], c = moves[i][1], val = i % 2 == 0 ? 1 : -1;
if (r == c) diag += val;
if (r + c == 2) rev_diag += val;
row[r] += val;
col[c] += val;
if (abs(diag) == 3 || abs(rev_diag) == 3 || abs(row[r]) == 3 || abs(col[c]) == 3) return val == 1 ? "A" : "B";
}
return moves.size() == 9 ? "Draw" : "Pending";
}
};
Github 同步地址:
https://github.com/grandyang/leetcode/issues/1275
参考资料:
https://leetcode.com/problems/find-winner-on-a-tic-tac-toe-game/
LeetCode All in One 题目讲解汇总(持续更新中…)
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